DeadLock
Update Time: September 4, 2026 at 12:12:12
In DeadLock, the player must connect the processor and the resources it needs in the appropriate order to prevent 'DeadLock' from occurring. More and more targets need to be scheduled, and new kinds of resources emerge. It's up to the player to efficiently schedule without generating 'Deadlock'.
1
#19161Current Online
1
#22299Today's Peak
0
Monthly Average
1
#31534Monthly Peak
1
#55301Yearly Peak
1
#66873All-time Peak
June 27, 2025
Peak Month
100.00%
Current/Peak Ratio
DeadLock Historical Online Stats Historical Online Stats
| Month | Avg Online | Change | Change % | Peak Online |
|---|---|---|---|---|
| Last 30 Days | 0 | +0 | +0.00% | 0 |
| 04/2025 | 0 | +0 | +0.00% | 0 |
| 05/2025 | 0 | -1 | -100.00% | 0 |
| 06/2025 | 1 | +0 | +0.00% | 1 |
| 07/2025 | 1 | +0 | +0.00% | 1 |
| 09/2025 | 1 | +0 | +0.00% | 1 |
| 04/2026 | 1 | +0 | +0.00% | 1 |
Last 30 Days
Avg Online0
Peak Online0
Change+0
Change %+0.00%
04/2025
Avg Online0
Peak Online0
Change+0
Change %+0.00%
05/2025
Avg Online0
Peak Online0
Change-1
Change %-100.00%
06/2025
Avg Online1
Peak Online1
Change+0
Change %+0.00%
07/2025
Avg Online1
Peak Online1
Change+0
Change %+0.00%
09/2025
Avg Online1
Peak Online1
Change+0
Change %+0.00%
04/2026
Avg Online1
Peak Online1
Change+0
Change %+0.00%